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Já estão abertas as matrículas para a temporada “Spring 2020 (primavera 2020) no CG Master Academy, a escola de arte online líder de mercado! MAS FIQUE ATENTO! Esse período de matrículas será um pouco mais curto do que de costume. Vai até 18 de Abril!

Isso foi feito para permitir algumas atualizações que estão sendo realizadas na plataforma, e também para facilitar o contato entre novos alunos e seus instrutores.

A CGMA de preocupa em auxiliar na melhoraria dos portfolios de seus alunos, oferecendo cursos que vão de encontro às demandas da indústria. Diferente de muitas escolas de arte tradicionais, a CGMA incentiva alunos a se matricularem apenas em cursos que respondam às suas necessidades específicas, de acordo com seus objetivos profissionais. E para isso, contam com a orientação dos mais talentosos artistas vindo dos melhores estúdios do mercado, como Marvel, DreamWorks, Blizzard e outros.

Caso tenha algum pedido específico ou questões sobre a requisição de análise de portfolio, por favor entre em contato com o “Departamento de Admissões” pelo e-mail [email protected]  ou diretamente pelo telefone 1 (800) – 959 – 0316.

O “Spring Term 2020” traz novos cursos, lições, instrutores e a opção de pagamento em até 4 parcelas (veja abaixo).

Reserve sua vaga a partir de US$ 175*! 

(*Os valores das parcelas variam de acordo com os preços de cada curso).

Com início no próximo termo “Spring 2020”, os estudantes podem agora se beneficiar do novo plano de pagamento, que permite dividir os valores dos cursos em até 4 parcelas. 

Essa opção de 4 parcelas estará disponível apenas nas 2 primeiras semanas a partir do início do período de matrículas (segunda-feira, dia 10/02/2020), com primeiro pagamento programado para o mês seguinte.  

O pagamento em 3 parcelas estará disponível a partir da terceira semana de matrícula. Os estudantes poderão parcelar em até 3 vezes, com valores a partir de US$ 233 * (*Os valores das parcelas variam de acordo com os preços de cada curso).

NOVOS CURSOS

Design Mentorship

Hueala Teodor

In this course students will learn the theory about design and how to consciously apply that theory until it becomes part of their nature. Everything here has a strong foundation and they will be able to design anything related to an environment as well as their general design practices. Students will learn practices used today in the concept art industry and will gain insight on building a concept art portfolio.


Cloth Creation and Simulation for Real-Time

 Laura Gallagher

This practical class is about preparing students to be able to handle complicated cloth creation projects. It covers the full workflow commonly employed in video games from the basics of sketching a garment in Zbrush to recreating it in Marvelous Designer.

To this end, a wide range of Marvelous Designer creation techniques will be explored, including a technique referred to as “Virtual Reconstruction” technique, which is based on an approach used by real-life fashion designers. A few Zbrush detailing techniques will also be explored to bring a sense of realism and life to the garments.

At the end of the class students will have all the knowledge necessary to create complicated Marvelous Designer garments to a very high quality.


IP Development for Production

 Mark Molnar & Pixoloid Studios

This class is designed to help students create a compelling presentation of their story with visually striking images. Over the course of 10 weeks, students will be guided through the creation of a pitch package so that they can showcase their ability to come up with a suitable design language for a story and carry that across the different aspects of creating a visually cohesive world.

While we’ll be covering the principles of character, prop, environment and key frame design, students will be encouraged to use work they have created prior to the course and polish an IP they’ve already started to build. The goal is to create a final presentation of the development of the heroes, villains, the world they live in and the adventures they experience.

Throughout the course students will gain feedback from the art directors and senior artists of Pixoloid studios (currently: Mark Molnar, Gaspar Gombos, David Metzger, Janos Gardos).


Narrative Illustration and Characters

 Miguel Iglesias

Illustrators working in entertainment will spend their careers creating compelling imagery for narrative and marketing purposes. The best illustrators in entertainment inject a sense of gravity, mood, and energy, which draws consumers and players into the world the art portrays.

This course focuses on the skills essential for good image-making, and also on those skills which elevate an illustration to the next tier of professionalism.

We will discuss what makes a lasting, impactful piece of art, cover some of the techniques and tools you can use to maximize your chances of success, and build the habits necessary to conduct ourselves in a professional environment.


CURSOS COM CONTEÚDO ATUALIZADO:

Stylized Characters in 3D

 Hannah Kang

The main objective of this class is to understand the process of creating a stylized character and to have a finished stylized character at the end of the course. Students will start out by gathering their favorite concepts then laying down a foundation with fundamentals of the form.

Students will go from primary forms to secondary forms which really boils down what it takes to make a stylized character. Furthermore, the course will go over the features of the body and face to create that sense of appeal. What students will get out of this class is understanding how to get a stylized character from start to finish.


The Art of Color and Light

 Chris Brock

The Art of Color and Light is an exploration in the properties of color and light under a variety of conditions. This is an essential stage in concept art that develops mood and communicates the narrative of the story by means of visual cues.


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