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As matrículas já estão abertas na CG Master Academy! E agora, com 8 novos cursos para o termo Winter 2020!

A CGMA é cuidadosa no acompanhamento dos estudantes. Para que obtenham a constante melhoria de seus portfolios, traz sempre cursos que respondem às demandas da indústria.

E diferentemente da maioria das escolas de arte tradicionais, a CGMA não incentiva os estudantes a frequentarem classes que não atendem às suas necessidades.  Como parte de sua contínua “Iniciativa de Gerenciamento de Conteúdo” (CMI, em inglês), o termo de Inverno também oferece novos materiais para os cursos de Fundamentos e Eletivos.

O termo “Winter 2020” chega também com mais formas de pagamento, permitindo aos estudantes dividirem em até 4 parcelas, com valores a partir de US$ 175! 

Para tirar dúvidas sobre as matrículas ou sobre a requisição de portfólios, contacte o Departamento de Admissões através do e-mail [email protected]  ou pelo telefone 1 (800) – 959 – 0316 (nos EUA).

O que você vê a seguir são os Cursos e Programas disponíveis para matrícula no Winter Term 2020.



Reserve sua vaga a partir de US$ 175*! 
(*Os valores das parcelas variam de acordo com os preços de cada curso)

Com início no próximo termo “Winter 2020”, os estudantes podem agora se beneficiar do novo plano de pagamento, que permite dividir os valores dos cursos em até 4 parcelas. 


Como funciona:

4 parcelas: Essa opção estará disponível apenas nas 2 primeiras semanas a partir do início do período de matrículas (segunda-feira, dia 21/10/2019), com primeiro pagamento programado para o mês seguinte. 

3 parcelas: Disponível a partir da terceira semana de matrícula. Os estudantes poderão parcelar em até 3 vezes, com valores a partir de US$ 233. 

No momento final da compra, serão apresentadas as opções de pagamento via “PayPal”, “Cartão de Crédito” ou “Parcelamento” (Installments).


No caso de novos estudantes, essas opções aparecerão após você fazer a seleção do(s) curso(s) e completar o preenchimento do formulário de matrícula. Para estudantes já registrados, as opções de pagamento aparecerão logo após você se logar e fazer a escolha das aulas. 

Para ambos os casos, o restante é bastante simples! 


Por quê CGMA?

  • Treinamento Especializado com profissionais da Indústria 
  • Sala de Aula Virtual Colaborativa
  • Feedback Personalizado e Perguntas e Respostas ao vivo
  • Aprenda a partir de qualquer nível, em qualquer lugar
  • 1 ano de acesso liberado

NOVOS CURSOS

The Art of Color and Light

w/ Chris Brock (Art Director)

The Art of Color and Light is an exploration of the properties of color and light under a variety of conditions. This is an essential stage in concept art that develops mood and communicates the narrative of the story by means of visual cues.

Creating Stylized Game Assets

w/ Ashleigh Warner (3D Artist)

Students learn how to make stylized, hand-painted 3D art for video games. We will cover the whole process from concept, model, texture, to completed asset. Students will create a variety of smaller projects and one larger scene for their portfolio that targets their individual career goals.

In the last week, there will be a stylized art test to give students a feel for what it takes to apply for a job on a stylized game! Students will be painting textures in Photoshop and mapping their textures onto 3D assets. Some assets will be provided, but students are encouraged to create their own.

Fundamentals of Perspective

w/ Robert St. Pierre (Production Designer)

This is a basic, introductory course in linear perspective drawing. Students enrolled in this class will learn the most fundamental, basic rules, concepts and principles in perspective.

The lectures, demos, and assignments are created and designed with students who have no, to very little, understanding of basic perspective in mind. Students will gain confidence in fundamental perspective skills.

This is not a class for students who already consider themselves to have a solid grasp of basic perspective.

Storyboarding for Live Action & Commercials

w/ Lanny Markasky (Storyboard Artist)

Storyboarding for live action requires not only the ability to clearly communicate a story visually, but also the means of creating realistic work in a very short amount of time. This course is designed to teach students how to quickly illustrate realistic, live action storyboard frames, by focusing on what’s important to the story and capturing the essence of an idea.

Some of the topics we’ll focus on are sequential storytelling and framing, different methods of drawing and composition for realism, simplification of light and form, and an in depth look at how to use reference efficiently, all from the perspective of a live action storyboard artist. Students will create storyboard frames each week based on a given shot list, leading up to the final project—where students will create their own story, their own shot list, and finished storyboards.

By the end of the term students will be proficient in illustrating storyboards suitable for TV, film, and advertising, and have a portfolio to show it. The skills learned in this class will also be invaluable in any field art involving storytelling and illustration.

By the end of the term students will be proficient in illustrating storyboards suitable for TV, film, and advertising, and have a portfolio to show it. The skills learned in this class will also be invaluable in any field art involving storytelling and illustration.

Character Design Portfolio Mentorship

w/ Sang Jun Lee (Lead Character Designer)

This mentorship is designed to be tailored to each student’s goals and challenges as character designers–regardless of style or medium (animation, live action film, or games)–and to help each student build a stronger, more professional character design portfolio.

With professional experience in both animated and live-action films, Lead Character Designer Sang Jun Lee (Blue Sky Studios) will guide students through a focused path forward so they can work toward their individual goals and tackle their own particular artistic challenges.

Through one-on-one mentoring over a series of group sessions and lectures, Jun will work with students to refine their existing work, design new characters, explore style and shape language, and ultimately create a cohesive body of work for their portfolios and future projects.

Stylized Characters in 3D

w/ Hannah Kang (Digital Sculptor and Designer)

The main objective of this class is to understand and have a finished stylized character at the end of the course. Students will start out by gathering their favorite concepts then laying down foundation with fundamentals of the form.

We will go from primary forms to secondary forms which really boils down what it takes to make a stylized character. Furthermore, we will go over features of the body and face to create that sense of appeal. What students will get out of this class is understanding how to get a stylized character from start to finish.

IP Development for Production

w/ Mark Molnar & Pixoloid Studios (Lead Concept Artist)

This class is designed to help students create a compelling presentation of their story with visually striking images. Over the course of 10 weeks, students will be guided through the creation of a pitch package so that they can showcase their ability to come up with a suitable design language for a story and carry that across the different aspects of creating a visually cohesive world.

While we’ll be covering the principles of character, prop, environment and key frame design, students will be encouraged to use work they have created prior to the course and polish an IP they’ve already started to build. The goal is to create a final presentation of the development of the heroes, villains, the world they live in and the adventures they experience.

Throughout the course students will gain feedback from the art directors and senior artists of Pixoloid studios (currently: Mark Molnar, Gaspar Gombos, David Metzger, Janos Gardos).

Costume Concept Design

w/ Phil Boutte , Jr. (Costume Concept Artist)

Costume design is an essential part of character design. From a character’s clothing down to the smallest accessory, what a character is wearing helps make the character memorable and is a crucial element of storytelling.

Students will be taken through the process of creating costume concept designs from thumbnailing to final presentation. The course covers mood boards and thumbnailing, posing, head and face studies, color and how it relates to story, fabric and texture, and best practices for presentation.

By the end of the course, students will complete costume concepts for two distinct characters, and present them as if pitching to a costume designer, director, and producers.

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