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As matrículas para as turmas de Abril na CGMA estão abertas!

A CGMA está aqui para ajudar artistas a se conectarem com profissionais da indústria e oferecer educação em arte que permita desenvolver seus portfolios sem gastar centenas de milhares de dólares.

CG Master Academy é uma empresa formada por profissionais da área que buscam garantir que o currículo oferecido consista na mais relevante informação possível. Dessa forma, artistas podem ingressar no mercado com as habilidades que são exigidas. Isso é parte da Content Management Initiative (CMI), que visa trazer para os alunos lições atualizadas e alinhadas aos padrões da indústria.

A CGMA está continuamente expandindo seu currículo 2D e 3D. Ultrapassa 90 cursos de alta relevância com mentoria de mais de 100 profissionais renomados. Todos os cursos são muito acessíveis, atingindo atualmente mais de 75 países.

Através da mentoria de currículo “um-a-um” e dos valiosos feedbacks fornecidos pelos instrutores, você aprende as técnicas e o conteúdo que os recrutadores estão buscando hoje.

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Para esclarecer questões sobre as matrículas, formas de pagamento ou informações sobre pedidos de análise de portfólios, entre em contato com o setor de Admissões pelo telefone 1 (800)-959-0316 (nos EUA) ou pelo email [email protected].


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POR QUÊ CGMA?

  • Treinamento especializado com profissionais da indústria
  • Classe virtual colaborativa
  • Feedback profissional personalizado e seções de Perguntas & Respostas (Q&A) ao vivo
  • Aprenda a partir de qualquer nível, a qualquer hora.
  • Acesso livre à plataforma por 1 ano

 

A seguir você confere os cursos e programas disponíveis para matrículas no Spring 2019 (nos EUA).Todos os cursos são em inglês.


 

Designing Landscapes in Plein Air with Tiffanie Mang

Studying and painting landscapes from life provides artists with the fundamentals of mastering value, composition, and color that will help them in the digital painting realm.

 


 

Sketching Mentorship with Peter Han

Take advantage of a new opportunity at the CG Master Academy to work live one-on-one with Peter Han. The course will cover the core focus of sketching, communication, layout and confidence boosting. Students will take the core elements of Dynamic Sketching and pursue further mileage, or for those that want to push beyond the basic foundations discuss sketching from the imagination, and how to use observation and references with more effectiveness. This mentorship is handled individually based on the students needs, but also tempered under the instructor’s judgment. It is recommended that students who are interested in the mentorship have their schedules open to meet live online with a minimum of 3 hours a week for 8 weeks. It is also imperative that students be open to follow and work under guidance and critique.

 


 

Advanced Substance for Environment Art with Ben Keeling

In this advanced version of Intro to Substance for Environment Art course, students will learn the context of material creation by importing textures into Unreal Engine 4. Students will learn the process of setting up Master Shaders, including vertex blends and exposing our own parameters to drive interesting effects for our 3D worlds. 

Students will round up learning how to present and render our final materials and textured assets in interesting and striking ways. Inside Designer and Unreal Engine 4, you will be taught how to create believable realistic materials for all aspects of environment art. Students will start the course by creating a complex organic material for blending in the later weeks. In the second week we will tackle vertex blending, which is a technique used commonly in game production to interpolate between materials on larger surfaces. Students will learn how to create complex Master Shaders, which feed directly into your environments and can be used across multiple projects.

We will round up the advanced course by delving into blending multiple Designer graphs directly inside of Substance. Tackling a new material and to complete the course, a new final blend incorporating everything we have learnt across the three weeks. At the end students will render the final output in Marmoset to create professional portfolio images.

NOTE: completing the Intro to Substance for Environment Art course before enrolling in this course is strongly recommended.

 


 

Animating in Unreal with Bill Buckley

This class serves as a solid introduction to the skills and techniques needed to create a cinematic in Unreal. This course will cover a proper pipeline method used in professional studios to accommodate multiple departments. The students will be walked through the creation of a cinematic starting with planning the shot, animating all associated actors and cameras, exporting from Maya into Unreal, compiling scene in Sequencer, to finally rendering out assets to share with the world.

 


 

PROGRAMS

FOUNDATION & DESIGN

 Broad-based by nature, this program is designed to suit a wide range of abilities, interests, and career paths. Choosing from a range of standard block courses, electives, and studio courses, students build their own program of 10 or more courses across a variety of sketching, painting, and design disciplines in order to create an individualized yet comprehensive learning experience.

 


 

2D CHARACTER DESIGN

This program is the next step for artists focused on a career in designing characters for film, games, and other entertainment industries.

 


 

2D ENVIRONMENT DESIGN

Build your world-design expertise from the ground up with this program for environment-focused entertainment design roles.

 


 

STORYTELLING & IP DEVELOPMENT

Learn how to capitalize on your design skills with a unique program dedicated to storytelling, storyboarding, and visual communication. 

 


 

Para esclarecer questões sobre as matrículas, formas de pagamento ou informações sobre pedidos de análise de portfólios, entre em contato com o setor de Admissões pelo telefone 1 (800)-959-0316 (nos EUA) ou pelo email [email protected].

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