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Já estão abertas as matrículas para os cursos de Outono 2018 na CGMA!

A CGMA está continuamente expandindo sua grade, que atualmente passa de 90 cursos de alta relevância para a indústria, ministrados por mais de 100 profissionais de renomados estúdios. Todos  os cursos são bastante acessíveis, atingindo mais de 75 países.

E neste termo, foi ampliado o programa de Storytelling, que agora conta com 3 novos cursos. 

A CGMA tem o objetivo de ajudar artistas a se conectarem com profissionais da indústria e oferecer educação em arte que possa melhorar seus portfolios, sem que seja necessário gastar uma fortuna.

Com a mentoria de currículo individualizado e com feedback, você aprende hoje as técnicas que recrutadores estão em busca neste momento.

E lembre-se, novos alunos poderão aproveitar o “1 YEAR EXTENDED ACCESS“, que dá acesso ao conteúdo dos cursos por 1 ano após o seu término (válido apenas para as novas matrículas!).

Para falar sobre matrículas ou requisitar análise de portfolio, entre em contato com o Departamento de Admissão pelo telefone (800) – 959 – 0316 (nos EUA), ou via e-mail: [email protected]

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Confira abaixo os novos cursos e programas disponíveis no “Fall Registration“(conteúdo em inglês) :

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2D Animation Essentials with Xavier Ramonede

From the basic principles to the importance of the emotions, this course will teach you how to understand everything important in animation and how to use it to make efficient 2d animations. (Note: Introductory course price, subject to change)

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Storytelling and Storyboarding Mentorship with Mark Walton

This class is for those students who prefer live, long format, interactive group lectures and critiques, with plenty of hands-on, personal attention from a mentor. The main goal of this class is to help students create, from scratch, a storyboard sequence of professional quality, worthy of inclusion in a portfolio. Along the way, students will cover the best ways to come up with ideas, how humor works, creating interesting and dynamic characters, creating the best possible situations for those characters, staging, composition, story-boarding to music, and how to troubleshoot problems with the drawings, dialogue, and ideas. (Note: Introductory course price, subject to change)

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Foundations in Modern 2D Animation with Brent Noll

Put down your pegbars and pencils, because this class is about learning animation the modern way. Students will dive head first into a series of projects specially designed to get you animating fast. Starting with the foundation, we will get an introduction to Adobe Animate CC and learn about the principles of motion. Students will practice being an animation clean up artist, design their own animation friendly characters, and build a walk cycle. This class will introduce students to basic 2D rigs (IE: Symbols), and students will learn to combine these new tools with traditional animation techniques. The curriculum will also include going over the process for finishing animation, including inking, coloring and even lighting. In the final project, students will animate their own short loop. (Note: Introductory course price, subject to change)

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Character Texturing for Games in Substance with Allen Lee

This class will cover the foundation and core values on how to approach texturing. Students will learn the entire process starting from good practices on how to UV a mesh, baking textures. Students will set up a scene in Substance Painter, texture a prop (all required mesh/model provided). Students will also learn how to texture a head bust (all required mesh provided) from start to a finished final presentation image.

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Story Development for Artists: From Idea to Reality with Joshua Pruett

Everyone has IDEAS; now learn how to take that idea/sketch/napkin drawing and build it into a STORY with relatable characters, solid structure, and themes using timeless, but simple techniques inspired by everything from ancient myths to contemporary film, books, comics and animation. Students will develop their own ideas, characters and stories using written premises, outlines, treatments, fictional biographies and character histories, becoming the absolute authorities on their invented worlds – with an eye toward preparing each student’s creative development work for real-life application in their media of choice; film, TV, animation, comics, etc.

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Themed Environment Design with Luc Steadman

Build a portfolio displaying a deeper understanding of environment design by creating an immersive story driven experience with responsibility to real-world spatial restraints. In this course, students will refine their use of design fundamentals and gain an understanding of master planning, guest experience, iconic attractors, architectural scale and spatial responsibility. Students will tell their stories through the use of character, prop, vehicle, and architectural design. This class is a rare opportunity for designers who want to learn to translate their imagination to reality through this unique design process.

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