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As matrículas do termo da primavera já estão abertas na CGMA!

A fornecedora de mentoria em educação de arte online líder no mercado está de volta com novos cursos e a novíssimo programa Storytelling Electives Track, para artistas que buscam um desenvolvimento complementar para lançar suas ideias de IP (Propriedade Intelectual).

Para profissionais interessados no auxílio para pagamento dos seus cursos, conheça abaixo as oportunidades de “Employer-Sponsored Education” (Educação patrocinada por empresas).

 

É imperativo que artistas profissionais sempre melhorem suas habilidades e continuem crescendo. Isso não apenas os beneficia, mas também seus empregadores. É um jogo de ganha-ganha. Durante anos, a CGMA tem visto artistas desenvolverem novas habilidades e técnicas que permitem se superar no seu ofício, e é também sempre incrível ver empregadores investirem em seu crescimento.

O programa Employer-Sponsored Education é algo que muitas empresas e empregadores oferecem, mas nem todos os funcionários sabem a respeito.  Mais de 35% dos estudantes da CGMA recebem reembolso de suas empresas, e estima-se que companhias americanas gastem mais de 160 bilhões de dólares em treinamento de funcionários por ano (fonte: Association for Talent Development).

Um investimento como esse não só gera funcionários valorizados, mas pode também oferecer vantagens fiscais para muitas empresas. E tudo que você tem que fazer é iniciar o diálogo. Pergunte ao seu supervisor ou o departamento de Recursos Humanos se isso é algo que sua empresa oferece. Eles provavelmente tem um plano de despesas anuais destinados a isso. Assim as aulas podem ser totalmente pagas no início do curso ou com reembolso posterior do valor pago.

A CGMA oferece certificado de conclusão que pode auxiliar nesse processo. Além disso, auxílios adicionais  para financiamento podem ser obtidos via Animation Guild ou através do nosso plano de pagamento.

Aqui listamos algumas empresas que investem no crescimento dos seus funcionários através da CGMA: Walt Disney, Ubisoft, EA, Dreamworks, Riot Games, Blizzard, Gorilla Games, Zinga, Google, Zenimax, Certain Affinity, WMS Games, Creative Assembly, Rareware, Cartoon Network, FOX, Hasbro Games, Marvel Animation, Nickelodeon, Paramount, Sony Pictures, e Warner Brothers, apenas para mencionar algumas.

Se ainda tiver qualquer dúvida referente às matrículas ou sobre a requisição de análise de portfolio, por favor entre em contato com o departamento de matrículas CGMA em  [email protected]  ou ligue (818) 561-9542 (nos EUA).

 

NOVOS CURSOS

 

 

 

KEYFRAME ILLUSTRATION FOR FILM

Alexander Mandradjiev – Cinematic Illustrator (Marvel)

Part of creating cinematic illustrations requires a good understanding of human figure drawing, landscape painting and perspective. The goal of this course is to create good looking and interesting cinematic illustrations. Students will be focusing on composition, mood, lighting and color. Assignments and topics covered will gear towards creating illustrated key frames that help tell a story moment for cinema. We will constantly be observing and studying film composition. The point is to surrender to what drives at your imagination and inspires strong emotion. We want to express our ideas in an honest and intelligent way.

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CREATING COMICS & GRAPHIC NOVELS

Jason Brubaker – Comic Artist & Art Director

During this course students will bring their own stories to life using images that will efficiently aide in creating a short or long-form visual story. The lectures and assignments will touch on all the major aspects of developing original story and imagery for comics or graphic novels: writing, character and world building integration, among many other topics. Most importantly, students will learn how to create comics or graphic novels that are relatable and emotional, with characters and stories that will resonate with audiences. By the end of the course, students will have completed the beginning pages of their comics or graphic novels, and will have a road map for going all the way to the finished product! The students will use and develop their own stories throughout the course.

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THEMED ENVIRONMENT DESIGN

Luc Steadman – Principal Designer (Steadman Design Studio)

Build a portfolio displaying a deeper understanding of environment design by creating an immersive story driven experience with responsibility to real world spatial restraints. In this introductory course, students will refine their use of design fundamentals and gain an understanding of master planning, guest experience, iconic attractors, architectural scale and spatial responsibility. Students will tell their story through the use of character, prop, vehicle, and architectural design. This class is a rare opportunity for designers who want to learn to translate their imagination to reality through this unique design process.

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SCULPTING ANATOMY: FROM ANIMAL TO CREATURE

Gael Kerchenbaum – Freelance Creature Artist

In this course, students will start to create their own animal anatomy study in ZBrush. They will learn how to construct a model from the inside out, starting by building the skeletal system and adding muscles and skin later on. This course will also focus on portfolio by covering how to light and render a beautiful study in Maya and Photoshop.

In the second part of the course, students will jump from the study to the creation process by learning how to build up their own creatures. They will create the anatomy of their own dragon and discover the workflows to sculpt details and paint accurate skin colours in ZBrush.

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INTRODUCTION TO RIGGING

Fabio Siino – Creature TD at ILM

This course is an introduction to rigging. We’ll explore how digital characters are brought to life using simple controls. We will start by digging under Maya’s hood to understand how the system of nodes work,  moving onto the basics of rigging and completing our very first project. The goal for the first weeks is to learn the fundamental rigging concepts that can be applied on every project.

After completing few projects which include a shark rig, a spaceship rig and a rope sim rig, we will work on a bigger project which will be divided into modules. As a matter of fact each week we will focus and learn how to rig a specific module,  how to combine them together and how to assemble the whole setup into a master rig. At the end of the course we will add more details on our main project using nCloth and rigids.  You will develop rigging skills and knowledge currently used in the visual effects industry. 

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